I’m back! (… I guess I should have mentioned that I was going to be inactive during January. Oops.)
Got some more concept art!
I tried doing the squared-off muzzle-look…. and I actually think I like it. (It’s easier to map in comparison to the show-accurate pointed-nose-look, which I like, but I struggled with for an hour before deciding to try something else.) I also tinkered with the costume a bit, and I finally think I’ve settled on a final design. (I don’t get my goggles, but oh well.)
In other news, I think I’m either going to need to find another animator, or simply leave off animating this entirely if I keep adding atmospherics to the set. (Hair I can animate, but sand that actually looks like sand… is tricky when you’re animating it by hand. And hey look, I rhymed!)
Ah, finally a bigger update. 🙂
Presenting my latest costume drafts for TSoO; fresh off the press! (Well, the internet press. *nervous cough*)
I’m still refining ideas, but think I like the ole’ leggings-and-jacket look better than the… cloak/chaps. (Full cloaks were just shapeless, undynamic masses of color.)
Moreover, despite the fact that I do LOVE goggles, they hide her identity and facial expressions more than I need them to atm. (They also sit funny on her hair/hood, and I’m a lazy animator.) So I’m thinking of tossing the goggle idea for now.
Of course, I might respawn the goggles later in the short…. if I can get a scene to be expressive enough without facial expressions.
Or maybe I’ll try adding a cape to the later scenes.
On a side note, I’m on twitter, now too! *squee*
It dawned on me yesterday that there literally are NO canon pictures of Octavia standing on all fours. (Thus, I have no idea how her hair lays when she’s not performing.) I’ve been checking the fanon for ideas, although none of them are consistent. *chuckle* It’s tricky to stay consistent in my own art when no one else does either.
As the film is divided into telling a story through two different types of scenes, I decided that Octy definitely needs a separate outfit from her performance attire (ie. her bowtie) to make the distinction between scenes more pronounced. So far I’ve tried a couple of different styles of outfits; one in particular drawing a lot of inspiration from Valhalla-Studios’ costume design for ‘End of Ponies’. (Link) In retrospect, she’s looking a lot like a Star Wars/LOTR/monk, though.
Enjoy the small teaser on one of the outfits over there to the right.
I’m thinking about goggles, now…